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School task - Lost Agent

Final task for a level design course. The story is about a federal agent getting kidnapped by a drug lord and waking up in the cartel's mansion, realizing they have lost their intel and need to reclaim it while fighting off goons and plant explosives to destroy the mansion.

Level design of the basement floor where the game starts.

Level design of the basement floor where the game starts.

Level design of the mansion's 1st floor.

Level design of the mansion's 1st floor.

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Greyboxing in Unity #1

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